This was primarily a workflow test to see how far I could take a concept and push it into a model. My workflow was as follows:
Design and Modeling -> Plasticity
Retopology, High Poly, Low Poly -> 3DS Max
UV Unwrapping -> RizomUV
Texturing -> Substance Painter
Rigging, Skinning -> 3DS Max
Materials, Rendering -> Unreal Engine 4
Everything is dimensionally accurate and designed to be grounded as much as I possibly could make it. There are several things I could do better, but I'm more than happy to call this done.
A special thanks to Fredrick Lin for assisting me throughout the process, as his knowledge of weapons far exceeds mine.
Another thank you to Kaine Jones for assistance with my rendering setup.
Original SMG Concept by Kevin Day
Gun without any attachments
Sight Attachments
Muzzle Attachments
Magazine and Cartridge variations